
There are also plenty of other industry buildings - warehouses, cargo airports, and even a post office system to turn mail into an industry unto itself - to completely change the way the industries work in the game.Īnd because of the way these systems level up over the course of the game, they're not only usable out of the box, but it's actually better to plan your entire city's growth around just that eventuality.
#Cities skylines deluxe edition vs regular series#
It's reminiscent of the resources in the Cities XL series or even the production chains in the classic Capitalism 2. Those boards can then be transported within your city, influencing the classic zoned industry.Īnd Colossal Order has built a complete tycoon game into this new supply-chain mechanic. Once your forestry district levels up - and this, too, is a direct pull from the way the parks level up in Parklife, dependent on resource production and profitability - you can start producing “planed lumber”, otherwise known as boards. With the expansion installed? You'll have a far greater level of control over the production chains those resources previously handled offscreen.įor example, if you build a forestry district, you'll first have specialized buildings - and they're not standard industrial zones they're actual buildings like the venues in Parklife, Skylines' previous DLC - that create “forestry products”, which is to say logs. The same was true of trees and forestry, ores and mining, and oil. What's New in Industries?īefore, you could put down an industrial district on fertile land and rely on the game to create farming industries. Industries, the latest DLC for Cities: Skylines, joins Mass Transit on that must-have list.Īs the name implies, this DLC completely overhauls the game's industrial system, taking mechanics that will be familiar to anyone who's already familiar with the game's districting system and using them to finally bring some real value to the four natural resources that have been part of Skylines maps since the game launched in 2015. They're indispensable parts of the games they add to because of the new mechanics they introduce.


Think Modern Times in Tropico 4, the downtown nightlife expansions in the Sims series, or Brave New World for Civilization V.
